[Bug 13906] Guild Wars crashes on startup, before rendering scene

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 22 05:47:04 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13906





--- Comment #10 from Bob <bob at dest-unreach.be>  2008-06-22 05:47:03 ---
(In reply to comment #9)
> (In reply to comment #8)
> > The fixme:dbghelp:SymInitializeW what to do ?? issue could be a dupe of bug
> > #12646.
> > 
> 
> Don't think so (although I'm not into wine), because the 'what to do' does not
> appear anymore when I use a recent wine version. Additionally, I never get to
> see a rendered scene and always get the crash at the same time, which is a
> difference from bug #12646.
> 
> Finally, he doesn't mention 'fixme:d3d:IWineD3DDeviceImpl_CreateTexture Failed
> to create surface  0x83275260'
> 
> Please let me know if there's something that I should try, I'd like to be able
> to agree on the Platinum rating that Guild Wars currently has :)
> 

I think I got one step further. I just tested UnrealTournament, and set its
rendering mode to D3D. => Crash. Works fine in software rendering and OpenGL.

Again, something similar to failed to create surface:
err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface
failed. hr = 8876017c

Please help me getting D3D back to work, it used to work and I can't figure out
what's wrong.


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