[Bug 11819] P8 palette problem in The longest journey demo
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun May 4 08:54:07 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #13 from Alexander Dorofeyev <alexd4 at inbox.lv> 2008-05-04 08:54:06 ---
Created an attachment (id=12706)
--> (http://bugs.winehq.org/attachment.cgi?id=12706)
hack that disables p8 textures in ddraw
Somebody should change summary of this bug as it is misleading. The problem is
not P8 related. Anybody can see it himself, apply this patch - it disables P8
texture support in d3d <=7, forcing the game to use different format. By
default P8 textures are created and you'll see lines like this one
trace:d3d:IWineD3DDeviceImpl_CreateTexture Format 0x29 (WINED3DFMT_P8),
in a +d3d log. With the hack to disable P8, you'll see
trace:d3d:IWineD3DDeviceImpl_CreateTexture Format 0x17 (WINED3DFMT_R5G6B5) in
this log.
Yet it doesn't help missing models / models that render as only weird black
outlines. The real problem probably is depth/stencil related.
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