[Bug 15377] 1.1.5 breaks d3d game that worked in 1.1.4
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Sep 22 22:49:35 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=15377
--- Comment #10 from Austin English <austinenglish at gmail.com> 2008-09-22 22:49:35 ---
Assuming you've got git compiling fine:
1. $ git bisect reset
2. $ git bisect start
3. $ git bisect good wine-1.1.4
4. $ git bisect bad wine-1.1.5
5. $ CC="ccache gcc" ./configure && make clean && make depend && make
6. $ ~/wine-git/wine your_program.exe
7. If good A) $ git bisect good
If bad B) $ git bisect bad
Repeat until you see something similar to:
a460a2df43aa8eae10b1db028c6020829b009c54 is first bad commit
commit a460a2df43aa8eae10b1db028c6020829b009c54
Author: Stefan Doesinger <stefandoesinger at gmx.at>
Date: Sat Jun 9 14:27:41 2007 +0200
wined3d: Store the gl information in a per adapter structure and initialize it
only once.
:040000 040000 d8ae35832fcdbca8de07acae73b9e21564ced413
1720cc38fb598110071c9ee4f21f8f61b6f764c3 M dlls
If it shows a release, like you got, then there's something wrong...likely a
race condition, etc.
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