[Bug 22523] Unreal Engine 1 Games fail at Startup

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 30 16:24:23 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22523





--- Comment #9 from byteframe <byteframe at gmail.com>  2010-04-30 16:24:23 ---
(In reply to comment #8)
> Created an attachment (id=27629)
 --> (http://bugs.winehq.org/attachment.cgi?id=27629) [details]
> Possible fix
> 
> Hi,
> Can you try the attached patch? It allows wined3d to fall back to less
> demanding depth stencil formats if D24S8 isn't supported.
> 
> I haven't tested the patch beyond making sure it compiles. So no guarantees...
> 
> It's likely that there's a problem later on when wined3d realizes that the
> onscreen format doesn't support what the app requested. If FBOs are used it
> will try to fall back offscreen rendering, which may fail in a different way.

Works for me! Such expertise...

On a related subject, I've been running my intel laptop with
OffscreenRenderingMode set to 'backbuffer' for many months now. When set to
FBO, I can't start many/all installed games. This is of course a seperate
issue.

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