[Bug 24928] WoW 4.x D3D: Water Detail and Sunshafts cannot be enabled fully in d3d9

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 8 03:23:09 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=24928

--- Comment #29 from Rudolf Mayerhofer <rm at eightyfive.net> 2010-11-08 03:23:08 CST ---
(In reply to comment #25)
> (In reply to comment #21)
> > After looking through gx.log from WoW it seems that sunshafts and higher liquid
> > details require special texture formats to work and one of them (INTZ) was
> > added to Wine a few days ago (commit f0b0c1b1dddf606177651deb45c0afd6259076aa).
> > This means that the next Wine version (1.3.7) should enable those features for
> > most people using d3d9.
> 
> Unfortunately, using Wine 1.3.6-240-g791b22a, I still end up with no water at
> all (Liquid Detail: Good/Ultra).
> 
> gx.log contains the following regarding the INTZ texture format:
> > Preparing to create sample-able depth buffer texture:
> >     DepthCache is supported!
> >     Format:        INTZ
> >     FormatResolve: Unknown

Getting the same problem using a 9800GTX on driver 260.12.09. There's still
something wrong.

This could also be a WoW issue as there are still several issues with the water
rendering right now (according to wow forums posts) and some windows users seem
to have similar issues with invisible water.

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