[Bug 22617] Texture Problems in Battlefield Bad Company 2

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 8 03:58:11 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=22617

--- Comment #28 from Alan Luth <alanluth at gmail.com> 2010-11-08 03:58:10 CST ---
(In reply to comment #27)
> Created an attachment (id=31765)
 --> (http://bugs.winehq.org/attachment.cgi?id=31765) [details]
> log output from almost working version
> Here is a log output. wine can't find the DF24, R2VB, or NULL formats, but from
> reading the PDF it looks like these are ATI-only extensions that shouldn't
> affect running the game on an nvidia system.
> The graphics problems are inconsistent. After I changed the graphics quality
> from low to medium, my gun rendered correctly for a time, though now it is
> always transparent. But there are other (random) glitches, whereby one or more
> untextured polygons sometimes get drawn (up to 3/4 of the screen can be
> filled). I have seen these kinds of glitches before in Call of Duty and it was
> an nvidia driver problem, but that problem was fixed a long time ago (I'm using
> the current nvidia 260.19.12 driver).

Looking at the output the problem of the glitches could be because of this:
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting

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