[Bug 11674] Dual-core not being correctly supported in World of Warcraft (WOW)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 16 13:53:17 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=11674

--- Comment #35 from ae <aeforeve at mail.ru> 2010-09-16 13:53:16 CDT ---
> My guess is that WoW tries to balance it's workload on the all available 
> logical processors reported by GetLogicalProcessorInformation.
> Due to that being a stub in Wine the logical processor information can't
> be retrieved, which might result in WoW assuming that there's only one logical
> processor and not balancing it's workload at all.

no no
Only is it is used in drawing installations - without 2 core it is impossible
to put quality of texture the maximum

At WoW all also ONLY really working thread - ~10 threads all others - service
Both on linux and on Windows

And mine patch it is simple for fast correction of impossibility of sample of
the maximum quality of texture

And real correction in a code - as in your patch - that is good - but it is
necessary at the analysis /proc/cpuinfo in dlls/ntdll/nt.c to check and
establish not only number of processors but also number hypertreading-a

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