[Bug 29431] New: General Dsound crash in games

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 23 19:30:52 CST 2011


             Bug #: 29431
           Summary: General Dsound crash in games
           Product: Wine
           Version: 1.3.35
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-dsound
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: xvachon at gmail.com
    Classification: Unclassified

I tried to play some games today (namely Might and Magic 7, Deathspank and TES4
: Oblivion), and all of them crash with the same backtrace related to Dsound.
All these games were working very well on my computer before Wine 1.3.30.

=>0 0x7c58c255 DSOUND_RecalcVolPan+0xa5(volpan=0x67d3068)
[/wine-git/dlls/dsound/mixer.c:58] in dsound (0x0032f194)
  1 0x7c57b463 IDirectSoundBufferImpl_Create+0x382(device=0x67d2848,
pdsb=0x32f2a8, dsbd=0x32f360) [/wine-git/dlls/dsound/buffer.c:1004] in dsound
  2 0x7c584d9e DirectSoundDevice_CreateSoundBuffer+0x4ad(device=0x67d2848,
dsbd=0x32f360, ppdsb=0x1e718dac, lpunk=(nil), from8=0x1)
[/wine-git/dlls/dsound/dsound.c:1638] in dsound (0x0032f2c4)
  3 0x7c585387
dsbd=0x32f360, ppdsb=0x1e718dac, lpunk=(nil))
[/wine-git/dlls/dsound/dsound.c:855] in dsound (0x0032f314)

Could this be a bug related to the MMdevAPI rewrite? Tagging Andrew.

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