[Bug 20467] Battle Realms: Crashes on closing

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 23 12:29:50 CDT 2011


--- Comment #14 from Henri Verbeet <hverbeet at gmail.com> 2011-03-23 12:29:50 CDT ---
(In reply to comment #13)
> No, it doesn't. Basically the same output except for the different memory
> addresses, that the crash now occurs in a read access where the previous had
> the unhandled exception in a write access and that the function in which it
> happens is now "IDirect3DDeviceImpl_7_Release" (instead of
> "IWineD3DDeviceImpl_SetIndexBuffer"). Everything else matches line for line
> AFAICS. Sill attached a new version of the log for you to check.

I think that's (minor) progress, actually. The crash seems to suggest
"d3d_target" is NULL at that point. Could you create a +ddraw,+d3d,+d3d_surface
log and attach it here?

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