[Bug 29033] multisampling hurts performance in Halflife 2

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 13 17:04:21 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=29033

--- Comment #5 from Stefan Dösinger <stefan at codeweavers.com> 2011-11-13 17:04:21 CST ---
(In reply to comment #4)
> It was set to 2xMSAA
Same here. I know I made sure to disable multisampling when I set up my tests
to avoid situations like this one. I guess the game turned multisampling on
when it saw support for it.

So I agree, this bug is invalid.

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