[Bug 29135] Sound completely broken on Mac OS X in games

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 21 15:52:28 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=29135

--- Comment #2 from Jonas Maebe <jonas.bugzilla at gmail.com> 2011-11-21 15:52:28 CST ---
As promised, the follow-up (I forgot to mention earlier, but this is in Mac OS
X 10.6.8). All tests below are with 1.3.33

* With Heroes of Might and Magic III, I get a dsound error on the console even
without enabling any tracing, and no sound whatsoever:

fixme:win:EnumDisplayDevicesW ((null),0,0x33f7cc,0x00000000), stub!
err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not
registered
err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a}
could be created for context 0x1
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=50176,
mixpos=5120/8832 (5120/8832), primary_mixpos=5120, writepos=20480, mixlen=0

The game also shows graphic corruption during the intro movie and on the title
screen.


* With XIII, as mentioned before, the first intro movie has stuttering sound,
then there's no sound at all anymore.


* The Witcher: no sound at all. Unfortunately, running the game with wine
1.3.33 seems to have put the bottle into a state that no longer works with the
previous working version of wine that I was using (1.3.17). I now always get
this with the old wine version:

wine: Call from 0x7b82cda2 to unimplemented function
msvcp80.dll.?infinity@?$numeric_limits at M@std@@SAMXZ, aborting

Performing a forced reinstall of vcrun2005 via winetricks doesn't help.

So I'm not really keen on trying other games, since I'd prefer to keep my other
wine bottles working with known good versions of wine.

I'll attach +dsound logs for all three games mentioned above (XIII and witcher
have been "quit" via "killall wine", so it's normal that the logs end in an
abort).

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