[Bug 28377] Mouse input causes major performance loss
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Sep 15 12:18:03 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=28377
Austin English <austinenglish at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hverbeet at gmail.com
Regression SHA1| |94ae743ea668e49d40ae4e2dc5f
| |e1f5d9be018cb
--- Comment #3 from Austin English <austinenglish at gmail.com> 2011-09-15 12:18:03 CDT ---
(In reply to comment #2)
> All right, here is the result:
>
> commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
> Author: Henri Verbeet
> Date: Tue Aug 30 20:12:31 2011 +0200
> ddraw: Make the OpenGL renderer the default one.
>
>
> Hmm, that explains why I got this behaviour in both HoMM3 and Star Trek: Bridge
> Commander, they are both DirectDraw games. I wonder why the OpenGL renderer
> fails like that, however.
>
> Since the commit states that it just made it the default, I assume there is a
> way to use a different renderer in the release build?
>
> Also, my system specs are:
> openSUSE 11.4 KDE, AMD Catalyst 11.8 (fglrx 8.88), AMD Radeon HD 4890.
http://wiki.winehq.org/UsefulRegistryKeys
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