[Bug 31595] Unreal Tournament 3 crashes on launch

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 5 10:53:02 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31595

--- Comment #10 from kisak42 at gmail.com 2012-09-05 10:53:02 CDT ---
My system-wide wine is built through portage, and I have been taking the easier
path by using Playonlinux's prebuilt wine for troubleshooting and to use
misbehaving apps. The git bisect is built by me. My system-wide gcc is 4.6.3
for the march=bdver1 optimization. 

On to the relevent bit:
$ make clean
$ CC="ccache gcc -m32" ./configure --verbose --disable-tests
$ make depend -j8
$ make CFLAGS+="-mstackrealign -mincoming-stack-boundary=2"
CXXFLAGS+="-mstackrealign -mincoming-stack-boundary=2" -j8
$ env WINEPREFIX="/home/kisak/.PlayOnLinux//wineprefix/UT3"
WINEDEBUG=+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
~/wine-git/wine /home/kisak/.PlayOnLinux/wineprefix/UT3/dosdevices/c\:/Program\
Files/Steam/Steam.exe -no-dwrite
-> launch UT3
resulted in a successful launch. So I continued with a git bisect reset and
repeated from the top, and it failed with: 
wine: Unhandled exception 0xc0000409 at address 0x12235a7 (thread 004f),
starting debugger...
I honestly didn't know what to make of that, so I recompiled it again ,,, it
failed again ... did a git pull and recompiled ... same result.
Should I do another git bisect with -mstackrealign -mincoming-stack-boundary=2?

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