[Bug 31701] Alan Wake crashes on start without native d3dx9_36

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 26 02:09:00 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=31701

Xavier Vachon <xvachon at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |xvachon at gmail.com

--- Comment #21 from Xavier Vachon <xvachon at gmail.com> 2013-04-26 02:09:00 CDT ---
(In reply to comment #20)
> After some trying, I got the following:
> 
> 1 d3dcompiler_43.Preprocess:
> - the hack fixes the issue
> - there are some problematic cases in the wpp like "test #test", so the hack
> needs some further improvements, before it could get in, thought the game
> doesn't use this corner cases
> 
> 2 d3dcompiler_43.D3DCompile:
> - needs some hlsl parser improvements
> 
> 3 d3dx9_36.D3DXFillTexture:
> - the not handled format is D3DFMT_A16B16G16R16F
> - simply returning D3D_OK for this format fixes the crash

As of today's wine (1.5.28), the GOG.com version of Alan Wake runs with a
d3dx9_36 override. An override to d3dcompiler_43 is not necessary.

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