[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 17 06:36:15 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=34266
Andrew Church <achurch+wine at achurch.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Division by zero in shader |0*inf in D3D9 shaders
|results in NaNs |outputs NaNs to
| |floating-point framebuffers
--- Comment #7 from Andrew Church <achurch+wine at achurch.org> 2013-08-17 06:36:15 CDT ---
Okay, thanks for letting me know. I've updated the bug description to better
reflect the problem.
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