[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 17 06:36:15 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34266

Andrew Church <achurch+wine at achurch.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|Division by zero in shader  |0*inf in D3D9 shaders
                   |results in NaNs             |outputs NaNs to
                   |                            |floating-point framebuffers

--- Comment #7 from Andrew Church <achurch+wine at achurch.org> 2013-08-17 06:36:15 CDT ---
Okay, thanks for letting me know.  I've updated the bug description to better
reflect the problem.

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