[Bug 34709] Terraria 1.0.x crashes during display mode change from windowed mode to fullscreen or vise versa

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 12 15:52:37 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34709

Anastasius Focht <focht at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Keywords|                            |dotnet
             Status|UNCONFIRMED                 |NEW
            Summary|Terraria unhandled          |Terraria 1.0.x crashes
                   |exception on start when     |during display mode change
                   |using XFCE WM               |from windowed mode to
                   |                            |fullscreen or vise versa
     Ever Confirmed|0                           |1

--- Comment #5 from Anastasius Focht <focht at gmx.net> 2013-10-12 15:52:37 CDT ---
Hello folks,

confirming...
Changing the display mode in game is the missing bit, it doesn't matter if
windowed -> fullscreen or vice versa.

Managed exception backtrace:

--- snip ---
...
Unhandled Exception: System.AccessViolationException: Attempted to read or
write protected memory. This is often an indication that other memory is
corrupt.
   at
Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset(PresentationParameters
presentationParameters, GraphicsAdapter graphicsAdapter)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean
forceCreate)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ToggleFullScreen()
   at Terraria.Main.DrawMenu()
   at Terraria.Main.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
   at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32
grfidlef)
   at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Terraria.Program.Main(String[] args)
...
--- snip ---

Relevant part trace log:

--- snip ---
...
002c:trace:d3d9:d3d9_swapchain_QueryInterface iface 0x1de090, riid
{580ca87e-1d3c-4d54-991d-b7d3e3c298ce}, out 0x33d3bc.
002c:warn:d3d9:d3d9_swapchain_QueryInterface
{580ca87e-1d3c-4d54-991d-b7d3e3c298ce} not implemented, returning
E_NOINTERFACE.
002c:trace:d3d:wined3d_device_reset New params:
002c:trace:d3d:wined3d_device_reset backbuffer_width 1152
002c:trace:d3d:wined3d_device_reset backbuffer_height 864
002c:trace:d3d:wined3d_device_reset backbuffer_format WINED3DFMT_B8G8R8A8_UNORM
002c:trace:d3d:wined3d_device_reset backbuffer_count 1
002c:trace:d3d:wined3d_device_reset multisample_type 0
002c:trace:d3d:wined3d_device_reset multisample_quality 0
002c:trace:d3d:wined3d_device_reset swap_effect 0x1
002c:trace:d3d:wined3d_device_reset device_window 0x10086
002c:trace:d3d:wined3d_device_reset windowed 0
002c:trace:d3d:wined3d_device_reset enable_auto_depth_stencil 0x1
002c:trace:d3d:wined3d_device_reset auto_depth_stencil_format
WINED3DFMT_X8D24_UNORM
002c:trace:d3d:wined3d_device_reset flags 0
002c:trace:d3d:wined3d_device_reset refresh_rate 0
002c:trace:d3d:wined3d_device_reset swap_interval 1
002c:trace:d3d:wined3d_device_reset auto_restore_display_mode 0x1
002c:trace:d3d:wined3d_device_set_depth_stencil device 0x1ecec8, depth_stencil
0x1da818, old depth_stencil (nil).
002c:trace:d3d:wined3d_set_adapter_display_mode wined3d 0x1e1590, adapter_idx
0, mode 0x33d4ac (1152x864 at 0 WINED3DFMT_B8G8R8A8_UNORM 0).
002c:trace:d3d:wined3d_get_adapter_display_mode wined3d 0x1e1590, adapter_idx
0, display_mode 0x33d3cc, rotation (nil).
002c:Call user32.EnumDisplaySettingsExW(001e4108
L"\\\\.\\DISPLAY1",ffffffff,0033d170,00000000) ret=7e06eaeb
002c:Ret  user32.EnumDisplaySettingsExW() retval=00000001 ret=7e06eaeb
002c:trace:d3d:wined3d_get_adapter_display_mode Returning 1920x1080 at 60
WINED3DFMT_B8G8R8X8_UNORM 0x1.
002c:Call user32.ChangeDisplaySettingsExW(001e4108
L"\\\\.\\DISPLAY1",0033d2f0,00000000,00000004,00000000) ret=7e06f07c
002c:Call window proc 0xc50a0a
(hwnd=0x10086,msg=WM_DISPLAYCHANGE,wp=00000020,lp=03600480)
002c:Call user32.CallWindowProcA(ffff0028,00010086,0000007e,00000020,03600480)
ret=048a97bd
002c:Call window proc 0xc50562
(hwnd=0x10086,msg=WM_DISPLAYCHANGE,wp=00000020,lp=03600480) 
...
002c:trace:d3d:wined3d_device_setup_fullscreen_window Setting up window 0x10086
for fullscreen mode.
...
002c:trace:d3d:wined3d_device_setup_fullscreen_window Old style was 06cf0000,
00050100, setting to 860b0000, 00050000. 
...
002c:trace:d3d:wined3d_device_reset Resetting stateblock.
002c:trace:d3d:context_acquire device 0x1ecec8, target (nil).
002c:trace:d3d:context_enter Entering context 0x1fd098, level 1. 
002c:Call opengl32.wglGetCurrentContext() ret=7e0432a5
002c:Ret  opengl32.wglGetCurrentContext() retval=00030001 ret=7e0432a5
002c:trace:d3d:delete_opengl_contexts Unloading resource 0x11773ed0.
002c:Call ntdll.RtlAllocateHeap(00110000,00000008,001fd013) ret=7e096d19
002c:Ret  ntdll.RtlAllocateHeap() retval=1aa90020 ret=7e096d19
002c:trace:d3d:context_acquire device 0x1ecec8, target (nil).
002c:trace:d3d:context_enter Entering context 0x1fd098, level 2.
002c:trace:d3d:context_bind_texture glBindTexture call ok
/home/focht/projects/wine/wine-git/dlls/wined3d/context.c / 2027
002c:trace:d3d:context_release Releasing context 0x1fd098, level 2.
002c:trace:d3d:context_acquire device 0x1ecec8, target (nil).
002c:trace:d3d:context_enter Entering context 0x1fd098, level 2.
002c:trace:d3d:context_release Releasing context 0x1fd098, level 2.
002c:trace:d3d:delete_opengl_contexts Unloading resource 0x11773c90.
002c:trace:d3d:context_acquire device 0x1ecec8, target (nil).
002c:trace:d3d:context_enter Entering context 0x1fd098, level 2.
002c:trace:d3d:context_release Releasing context 0x1fd098, level 2.
002c:trace:d3d:context_acquire device 0x1ecec8, target (nil).
002c:trace:d3d:context_enter Entering context 0x1fd098, level 2.
002c:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7af8f420
ip=7af8f420 tid=002c
002c:trace:seh:raise_exception  info[0]=00000000
002c:trace:seh:raise_exception  info[1]=00000314
002c:trace:seh:raise_exception  eax=00000000 ebx=7d847648 ecx=7cde66a8
edx=00000000 esi=7d5521dc edi=00000000
002c:trace:seh:raise_exception  ebp=00000000 esp=0033bd30 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010246
002c:trace:seh:call_vectored_handlers calling handler at 0x791f5a7c
code=c0000005 flags=0 
--- snip ---

@Joshua: Those gdiplus FIXME's are harmless at best.

Regards

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