[Bug 34709] Terraria 1.0.x crashes during display mode change from windowed mode to fullscreen or vise versa

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 13 14:56:05 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34709

--- Comment #8 from Henri Verbeet <hverbeet at gmail.com> 2013-10-13 14:56:05 CDT ---
(In reply to comment #7)
> attached is a snippet containing resource unloading for "bad" and "good" case
> at the point of crash.
> Winedbg's backtrace is useless as nvidia's driver uses the frame pointer as
> scratch register.
> 
If the crash is inside the GL driver, that probably means it's crashing inside
the glDeleteTextures() call in gltexture_delete() then. It's not immediately
obvious to me from the log why that would happen though, unless e.g. the GL
context got corrupted or deleted earlier.

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