[Bug 36489] Fate:Stay/Night performance regression

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 19 14:40:59 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=36489

--- Comment #3 from Stefan Dösinger <stefan at codeweavers.com> ---
19f45af19cd0c1162f15d6779506431d1cd99d8c reverts an optimization that was part
of adf0ab2ad889c7c6bcda484edfde9a431f829b08 because that optimization caused
correctness problems (see bug 36227). This correctness problem was triggered by
a broken game.

You should be able to work around the problem by setting
HKCU/Software/Wine/Direct3D/DirectDrawRenderer = gdi. In this case we use DIB
sections as the main store for DirectDraw surfaces.

I'll have a look at Fate:Stay/Night Visual Novel and see what it does. Since it
offers the user a choice of how it uses the Windows API I suspect it is doing
something questionable as well. Maybe I can find a way to make both games
happy.

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