[Bug 36489] Fate:Stay/Night performance regression

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 19 15:06:47 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=36489

Dennis Borisevich <elfmax at tut.by> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|---                         |WONTFIX

--- Comment #4 from Dennis Borisevich <elfmax at tut.by> ---
(In reply to Stefan Dösinger from comment #3)
> 19f45af19cd0c1162f15d6779506431d1cd99d8c reverts an optimization that was
> part of adf0ab2ad889c7c6bcda484edfde9a431f829b08 because that optimization
> caused correctness problems (see bug 36227). This correctness problem was
> triggered by a broken game.
> 
> You should be able to work around the problem by setting
> HKCU/Software/Wine/Direct3D/DirectDrawRenderer = gdi. In this case we use
> DIB sections as the main store for DirectDraw surfaces.
> 
> I'll have a look at Fate:Stay/Night Visual Novel and see what it does. Since
> it offers the user a choice of how it uses the Windows API I suspect it is
> doing something questionable as well. Maybe I can find a way to make both
> games happy.

It works better with this registry key set to "gdi". Actually it runs better
than before ( no black artifacts on startup). Thanks for advice.

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