[Bug 38274] White water in Heroes VI

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 28 04:37:49 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38274

--- Comment #5 from Sergey Isakov <isakov-sl at bk.ru> ---
(In reply to Stefan Dösinger from comment #4)
> Yes, it is possible that this game needs compressed volumes. What are its
> minimum requirements? Is it supposed to work on a Geforce 7 card?
No this game installed on computer with Radeon card

> 
> Does the game use d3dx9_xy.dll? Our builtin DLL doesn't handle format
> fallbacks well, so if you're running this game with builtin try the native
> library instead.
When I first install the game it works without textures. Paladin looks like a
silhouette filled by light clouds.
Have no screenshot to show.
Then I installed Directx9Redistributable and see very good textures. 
Game is almost playable except three bugs:
1. Crash at begin - resolved by DXTn volume disable.
2. White water - needed for DXTn volumes enable?
3. Whole luminance can suddenly switch off (Bug 37705).

I have logs with different tracings d3d, d3d_surface, d3d_texture, d3dx.
I also implemented DXTn support without libtsc_dxtn but still no volume
support.
Strange but the testing utility DxTex.exe from DirectxSDK is not working on
this computer with any wine version, may be there is my mistake.

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