[Bug 38274] White water in Heroes VI
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Apr 28 04:46:57 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38274
--- Comment #6 from Sergey Isakov <isakov-sl at bk.ru> ---
I propose to make uncompress volume_textures before send
GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, volume->texture_level,
srgb ? format->glGammaInternal : format->glInternal,
volume->resource.width, volume->resource.height,
volume->resource.depth,
0, format->glFormat, format->glType, mem));
checkGLcall("glTexImage3D");
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