[Bug 38274] White water in Heroes VI

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 13 10:48:57 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38274

Béla Gyebrószki <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Keywords|                            |download
             Status|UNCONFIRMED                 |NEW
                URL|                            |http://www.gamershell.com/d
                   |                            |ownload_78182.shtml
                 CC|                            |gyebro69 at gmail.com
     Ever confirmed|0                           |1

--- Comment #34 from Béla Gyebrószki <gyebro69 at gmail.com> ---
Water is replaced with glowing white textures here as well, tested on Nvidia
card with nouveau and binary drivers 340.76.
Reducing detail level (including shader quality), native d3dx9* or disabling
GLSL doesn't make it better.

Based on the info in comment #2, I did a 
git checkout ac37f7a2ac09c77f7bd9db39c3180307696fdc6c
but all I saw was the same white water with some additional glitches.

The problem can be reproduced in the demo version as well (has a mere 4.3 GB
download size).
When you start the tutorial campaign in the demo, you should see the white
water issue during the intro cinematic (videos are rendered in real-time in the
game).
If you start the only available skirmish map in the demo, water is located
south of the player's starting position.

In the terminal I see only
fixme:win:EnumDisplayDevicesW ((null),0,0x35dc748,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x35dc418,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}
fixme:d3d9:Direct3DShaderValidatorCreate9 stub

wine-1.7.49-41-g36a39ce
Fedora 22
nouveau/mesa git on NV92

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