[Bug 35123] Shattered Horizon requires d3dx10_43.dll.D3DX10CompileFromMemory

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 23 12:41:55 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=35123

--- Comment #5 from Austin English <austinenglish at gmail.com> ---
(In reply to Béla Gyebrószki from comment #4)
> Created attachment 50851 [details]
> terminal output (Wine 1.7.37)
> 
> The game has been pulled from Steam Store, but it's not removed from my game
> library so I downloaded and tried in 1.7.37.
> The problem is that I can't reproduce the original problem either in 1.7.37
> or in 1.7.8.
> The game does crash on startup but it's not due to the unimplemented
> function in d3dx10_43.dll.
> 
> Moreover, 'winedump -j import shattered_horizon.exe' says:
> offset 008da090 d3dx10_42.dll
>   Hint/Name Table: 008DB880
>   TimeDateStamp:   00000000 (Thu Jan  1 01:00:00 1970)
>   ForwarderChain:  00000000
>   First thunk RVA: 00709AEC
>   Ordn  Name
>     66  D3DX10UnsetAllDeviceObjects 8e0728
>     75  D3DXFloat32To16Array 8e0746
>      3  D3DX10CompileFromMemory 8e075e
>     45  D3DX10CreateTextureFromMemory 8e06e8
>     53  D3DX10GetImageInfoFromMemory 8e0708
> 
> Looks like the current version I tried needs d3dx10_42 instead of d3dx10_43
> (?)

I'd say it's probably more likely that d3d10 support has improved enough that
the result has changed.

What happens if you disable d3d10.dll in winecfg?

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