[Bug 37682] "Host_Authfail" prevents play of Marvel Heroes 2015

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 10 14:14:13 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=37682

--- Comment #7 from Mike Ellery <mellery at gmail.com> ---
(In reply to Anastasius Focht from comment #6)
> Hello folks,
> 
> I don't get this error with the launcher.
> 
> First, the bootstrapper/launcher needs to work around bug 37023 (winhttp
> HEAD requests) -> 'winetricks -q winhttp'
> 
> I wonder why this hasn't been mentioned here since it's a required
> prerequisite.
> 
> Second, the launcher can be bypassed - after making sure the client is fully
> updated:
> 
> --- snip ---
> $  pwd
> /home/focht/.wine/drive_c/Program Files/Gazillion Entertainment/Marvel
> Heroes Game/Unrealengine3/Binaries/Win32
> 
> $ wine ./MarvelHeroes2015.exe -solidstate -nobitraider -nosteam
> ...
> --- snip ---
> 
> Again: when does this error occur exactly occur?
> 
> Describe all steps with clean 32-bit WINEPREFIX, no override garbage.
> 
> $ sha1sum marvelheroesinstaller.exe 
> 029aac847631e768a3a99e55b5202e4ad9748a42  marvelheroesinstaller.exe
> 
> $ du -sh marvelheroesinstaller.exe 
> 64M	marvelheroesinstaller.exe
> 
> $ wine --version
> wine-1.7.34
> 
> Regards

With a clean 32-bit prefix and winhttp the game is now downloading which is
further than I was able to get before.

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