[Bug 37912] Shadowgrounds - rendering issues

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 19 04:42:10 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=37912

--- Comment #3 from Sebastian Lackner <sebastian at fds-team.de> ---
Created attachment 50521
  --> https://bugs.winehq.org/attachment.cgi?id=50521
Rendering issues with FarCry 1

It seems like the issue with FarCry 1 happens when the game loads the next
level. In the first loaded level everything looks fine, but as soon as you
enter the next level the rendering looks terrible (see attached screenshot).
Workaround: Restart the game after each level and then load the savegame... ;)
After reverting the regression commit on top of current HEAD the issue is gone.

Attaching logs is not possible unfortunately, the game printed several GB of
FIXMEs (reverting reduces that to about 1MB). The log contains huge amounts of

fixme:d3d:wined3d_debug_callback 0x181a30: "Program undefined behavior warning:
Sampler object 0 does not have depth compare enabled. It is being used with
depth texture 451, by a program that samples it with a shadow sampler. This is
undefined behavior.".

and

err:d3d:wined3d_debug_callback 0x181a30: "GL_INVALID_OPERATION error generated.
Not a valid sampler name.".
err:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBindSampler @ state.c / 3745

Tested with wine-1.7.34-74-gcf92569.

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