[Bug 37711] payday 2 broken lighting
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jan 20 09:55:16 CST 2015
https://bugs.winehq.org/show_bug.cgi?id=37711
--- Comment #6 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to Axel D from comment #5)
> Ok, now we discovered something else.
>
> When render target is D3DFMT_NULL, the size of the rendering shouldn't be
> restricted to the render target size, but to the depth buffer size.
>
> Doing it wrong also breaks shadows on payday2. Perhaps it's the problem wine
> hits ?
Sounds plausible enough. You wouldn't happen to have a test case by any chance?
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