[Bug 38871] Homeworld Remastered crashes when starting a new game, needs msvcp110.dll._FDtest

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 10 09:11:53 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38871

Linards <linards.liepins at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |linards.liepins at gmail.com

--- Comment #1 from Linards <linards.liepins at gmail.com> ---
(In reply to Béla Gyebrószki from comment #0)
> At least Homeworld 1 Remastered from the collection needs this.
> 
> When starting a new game from the menu the intro videos are playing but the
> game crashes when the last video ends:
> >wine: Call from 0x7b83999c to unimplemented function msvcp110.dll._FDtest, aborting
> 
> Mscodescan output:
> ./HomeworldRM.exe imports following stub symbols:
>   msvcp110:?_Add_vtordisp1@?$basic_ios at DU?$char_traits at D@std@@@std@@UAEXXZ
>  
> msvcp110:?_Add_vtordisp1@?$basic_istream at DU?$char_traits at D@std@@@std@@UAEXXZ
>  
> msvcp110:
> ?_Add_vtordisp1@?$basic_istream at _WU?$char_traits at _W@std@@@std@@UAEXXZ
>   msvcp110:?_Add_vtordisp2@?$basic_ios at DU?$char_traits at D@std@@@std@@UAEXXZ
>  
> msvcp110:?_Add_vtordisp2@?$basic_ostream at DU?$char_traits at D@std@@@std@@UAEXXZ
>  
> msvcp110:
> ?_Add_vtordisp2@?$basic_ostream at _WU?$char_traits at _W@std@@@std@@UAEXXZ
>   msvcp110:?_Syserror_map at std@@YAPBDH at Z
>   msvcp110:?_Winerror_map at std@@YAPBDH at Z
>   msvcp110:_FDtest
>   msvcp110:_FExp
> 
> Steam installs MSVC++ 2012 on the first game launch, an easy workaround is
> to set msvcp110 to native in winecfg. Besides, msvcr110 should also set to
> native to reduce loading times (bug #38779).
> 
> .Net 4 is installed in the prefix because the launcher needs that.
> 
> wine-1.7.46-193-g8b566b1

.NET 4.0 is installed on 32-bit WINEPREFIX, right?

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