[Bug 38871] Homeworld Remastered crashes when starting a new game, needs msvcp110.dll._FDtest
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jul 10 09:11:53 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38871
Linards <linards.liepins at gmail.com> changed:
What |Removed |Added
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CC| |linards.liepins at gmail.com
--- Comment #1 from Linards <linards.liepins at gmail.com> ---
(In reply to Béla Gyebrószki from comment #0)
> At least Homeworld 1 Remastered from the collection needs this.
>
> When starting a new game from the menu the intro videos are playing but the
> game crashes when the last video ends:
> >wine: Call from 0x7b83999c to unimplemented function msvcp110.dll._FDtest, aborting
>
> Mscodescan output:
> ./HomeworldRM.exe imports following stub symbols:
> msvcp110:?_Add_vtordisp1@?$basic_ios at DU?$char_traits at D@std@@@std@@UAEXXZ
>
> msvcp110:?_Add_vtordisp1@?$basic_istream at DU?$char_traits at D@std@@@std@@UAEXXZ
>
> msvcp110:
> ?_Add_vtordisp1@?$basic_istream at _WU?$char_traits at _W@std@@@std@@UAEXXZ
> msvcp110:?_Add_vtordisp2@?$basic_ios at DU?$char_traits at D@std@@@std@@UAEXXZ
>
> msvcp110:?_Add_vtordisp2@?$basic_ostream at DU?$char_traits at D@std@@@std@@UAEXXZ
>
> msvcp110:
> ?_Add_vtordisp2@?$basic_ostream at _WU?$char_traits at _W@std@@@std@@UAEXXZ
> msvcp110:?_Syserror_map at std@@YAPBDH at Z
> msvcp110:?_Winerror_map at std@@YAPBDH at Z
> msvcp110:_FDtest
> msvcp110:_FExp
>
> Steam installs MSVC++ 2012 on the first game launch, an easy workaround is
> to set msvcp110 to native in winecfg. Besides, msvcr110 should also set to
> native to reduce loading times (bug #38779).
>
> .Net 4 is installed in the prefix because the launcher needs that.
>
> wine-1.7.46-193-g8b566b1
.NET 4.0 is installed on 32-bit WINEPREFIX, right?
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