[Bug 33362] Dragon Age Origins texture replaced by black

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 11 15:31:58 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=33362

--- Comment #25 from Nicholas O'Connor <nrfoconnor+wine at gmail.com> ---
Sorry for late response, I never received an email about this bug for some
reason.

(In reply to Matteo Bruni from comment #24)
> Notice that GL_OUT_OF_MEMORY means that libGL isn't able to allocate system
> memory, usually because the process filled up its addressing space. That has
> nothing to do with video memory accounting.

Why would libGL use system RAM for graphics processing? That makes no sense. In
addition, that statement contradicts how the bug behaves on my system, where it
has plenty of system RAM to work with (I have 4GB total, DAO only takes up
maybe 1.5GB at maximum, my background processes take up ~600MB), but still hits
GL_OUT_OF_MEMORY. The only logical explanation is its related to video memory.

It's very much possible that games are actually using the
GetAvailableTextureMem function to decide whether or not they should unload
something from their memory before loading something else in.

> Unless there is an actual memory leak there is not much we can do. Lowering
> graphic / texture settings might help (as you noticed), manually lowering
> the amount of video memory reported to the game (e.g. via the
> VideoMemorySize registry setting) is another possible option.

I tried lowering VideoMemorySize with another game and got numerous
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT errors (and a nice little dialog box that
said "Out of memory!" that I couldn't dismiss until I alt-tabbed to the
terminal window and hit Ctrl-C, though I'm not certain whether Wine or my game
generated that).

Unless everyone else can use that method just fine and it's only me, I do not
feel comfortable with that being a recommended solution.

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