[Bug 34530] Star Wars KOTOR II: Frame Buffer Effects and Soft Shadows can't be turned on

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 15 03:17:21 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=34530

--- Comment #8 from Béla Gyebrószki <gyebro69 at gmail.com> ---
I can reproduce the problem in Wine 1.7.45 with the open source nouveau driver
but not with the proprietary Nvidia drivers (340.76).
Maybe the game checks the Opengl capabilites of the given hardware and
automatically disables those graphical options when certain requirements are
not met. I don't have native Windows to test the game.

Terminal output:
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:win:EnumDisplayDevicesW ((null),0,0x44be248,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x44be248,0x00000000), stub!
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList

Fedora 22
XOrg 1.17.1
nouveau 1.0.11 + Mesa3D 10.5.7

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