[Bug 6955] Multiple games need software vertex blending implementation (NOLF2, Divinity 2, Dark Age of Camelot, Warhammer Online, PSU:AOTI)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 19 03:21:24 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=6955

Wojtek Arabczyk <arabek at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |arabek at gmail.com

--- Comment #154 from Wojtek Arabczyk <arabek at gmail.com> ---
(In reply to Teras from comment #151)
> According to my understanding there is no such opengl function anymore
> 
> ARB_VERTEX_BLEND
> 
> This needs to be fixed some otherway.

[ macbook: ~ ]$ glxinfo | grep OpenGL
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 650M OpenGL Engine
OpenGL version string: 2.1 NVIDIA-10.2.1 310.41.15f01
OpenGL shading language version string: 1.20

[ macbook: ~ ]$ glxinfo | grep ARB_vertex_blend
    GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,

https://www.opengl.org/registry/specs/ARB/vertex_blend.txt

Seems pretty valid to me. Well... at least for the nvidia binary driver.

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