[Bug 6955] Multiple games need software vertex blending implementation (NOLF2, Divinity 2, Dark Age of Camelot, Warhammer Online, PSU:AOTI)
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Mar 19 03:21:24 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=6955
Wojtek Arabczyk <arabek at gmail.com> changed:
What |Removed |Added
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CC| |arabek at gmail.com
--- Comment #154 from Wojtek Arabczyk <arabek at gmail.com> ---
(In reply to Teras from comment #151)
> According to my understanding there is no such opengl function anymore
>
> ARB_VERTEX_BLEND
>
> This needs to be fixed some otherway.
[ macbook: ~ ]$ glxinfo | grep OpenGL
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 650M OpenGL Engine
OpenGL version string: 2.1 NVIDIA-10.2.1 310.41.15f01
OpenGL shading language version string: 1.20
[ macbook: ~ ]$ glxinfo | grep ARB_vertex_blend
GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
https://www.opengl.org/registry/specs/ARB/vertex_blend.txt
Seems pretty valid to me. Well... at least for the nvidia binary driver.
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