[Bug 24392] Unreal Engine 3: Motion Blur Effect Makes Games Unplayable

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 18 23:11:04 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=24392

--- Comment #20 from Béla Gyebrószki <gyebro69 at gmail.com> ---
(In reply to Matteo Bruni from comment #19)
> Created attachment 51507 [details]
> Hack
> 
> The slowdown with motion blur is likely to be the same issue as bug 27879, I
> remember that the RGBA16-enabling patch was specifically added for Mass
> Effect 2 (bug 22548). Also I just recalled bug 30256 which is again around
> the same basic limitation, where you mention that Nouveau didn't suffer from
> the bug (I had the feeling you already tested it).
> 
> Does the attached (untested) patch workaround the issue? It's an updated
> version of attachment 38991 [details] from bug 27879.

The patch does not fix the problem in Mass Effect 1 & 2, nor it helps with bug
#30256.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.


More information about the wine-bugs mailing list