[Bug 34480] Multiple games crash during attempt to write past the end of mip level, expecting contiguous mipchain allocation (League of Legends, Warlock Master of the Arcane)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Nov 12 22:38:57 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=34480

--- Comment #48 from Sergey Isakov <isakov-sl at bk.ru> ---
I think the bug 38178 was resolved wrong way. The real reason for the crash is
the same as this bug.
I tried to apply the patch but the game is still crashing

~~~
fixme:d3d:texture_manage_memory (0x1ef3b0 0 0x1f2680 1 0x1f2bb0
fixme:d3d:texture_manage_memory Free mipchain (0x1f2680)
fixme:d3d:texture_manage_memory (0x1ef3b0 0 0x1f2680 9 0x1f2bb0
fixme:d3d:texture_manage_memory (0x1f0e40 0 0x1f2680 8 0x1f2bb0
fixme:d3d:texture_manage_memory (0x1f0f60 0 0x1f2680 7 0x1f2bb0
fixme:d3d:texture_manage_memory (0x1f1080 0 0x1f2680 6 0x1f2bb0
fixme:d3d:texture_manage_memory (0x1f11a0 0 0x1f2680 5 0x1f2bb0
fixme:d3d:texture_manage_memory (0x1f1300 0 0x1f2680 4 0x1f2bb0
fixme:d3d:texture_manage_memory (0x1f1508 0 0x1f2680 3 0x1f2bb0
fixme:hlsl_parser:hlsl_parse Check for valued return on void
funfixme:d3d:texture_manage_memory (0x1f1748 0 0x1f2680 1 0x1f2bb0
fixme:d3d:texture_manage_memory
Free mipchain (0x1f2680)
~~~

And the test also crashed.

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