[Bug 39477] Wine crashes with alsa/pulseaudio in Star Trek Online

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 26 18:22:06 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=39477

--- Comment #13 from Rob Sanders <rob at sandersmail.eu> ---
Hi Andrew,

The last thing I was expecting was the system to run out of memory. I've got
32GB of RAM in each of the machine I used for testing and pulse never really
used a lot.

I didn't think about 32bit limitations considering that system is 64bit. I
guess wine and all audio libraries are limited by 32bit.

Surprisingly STO it's the only game where I saw this behaviour, but mind you
it's the only game I played under wine in the last year.

I will change pulse settings and will see if I can still reproduce it.

Thank you very much for your suggestions!

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