[Bug 39477] Wine crashes with alsa/pulseaudio in Star Trek Online

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 27 07:53:51 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=39477

--- Comment #14 from Andrew Eikum <aeikum at codeweavers.com> ---
Yeah. 32-bit processes like STO are limited to about 4 GB of address space.
Wine takes a lot, the game takes a lot, and then pulseaudio wants to allocate a
contiguous 64 MB chunk. It's not too surprising that that fails in some modern
video games.

If the game has a 64-bit version, you could try that in a 64-bit build of Wine,
which would let you use all 32 GB of RAM. But probably just changing the PA
settings will fix it.

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