[Bug 39347] World of Warships 0.4.x/0.5.x: incorrect water surface height calculated for unknown reasons, causing ships to appear floating in the air

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 28 02:42:48 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=39347

--- Comment #3 from Stefan Dösinger <stefan at codeweavers.com> ---
I don't really have anything new to add since wineconf, I've been busy with the
Videos.

This may or may not help with live debugging:
https://na.wargaming.net/support/Knowledgebase/Article/View/398/20/enabling-replays-in-world-of-warships

I noticed that if the bug happens in a real game, it'll happen in the same spot
in the replay as well. (With the same wine settings. I never see the bug with
ARB, only GLSL, and I never saw it with all native Windows libs so far)

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