[Bug 39347] World of Warships 0.4.x/0.5.x: incorrect water surface height calculated for unknown reasons, causing ships to appear floating in the air (with GLSL shader backend)
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Sep 28 15:54:27 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=39347
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|World of Warships |World of Warships
|0.4.x/0.5.x: incorrect |0.4.x/0.5.x: incorrect
|water surface height |water surface height
|calculated for unknown |calculated for unknown
|reasons, causing ships to |reasons, causing ships to
|appear floating in the air |appear floating in the air
| |(with GLSL shader backend)
--- Comment #4 from Anastasius Focht <focht at gmx.net> ---
Hello Stefan,
--- quote ---
I never see the bug with ARB, only GLSL, and I never saw it with all native
Windows libs so far
--- quote ---
It seems your assessment is correct.
I disabled GLSL via registry (= use ARB) and played 15 games straight away
without problems.
Re-enabled GLSL shader backend and encountered the bug in the first game.
Refining summary accordingly.
Regards
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