[Bug 39347] World of Warships 0.4.x/0.5.x: incorrect water surface height calculated for unknown reasons, causing ships to appear floating in the air (with GLSL shader backend)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 28 15:54:27 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=39347

Anastasius Focht <focht at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|World of Warships           |World of Warships
                   |0.4.x/0.5.x: incorrect      |0.4.x/0.5.x: incorrect
                   |water surface height        |water surface height
                   |calculated for unknown      |calculated for unknown
                   |reasons, causing ships to   |reasons, causing ships to
                   |appear floating in the air  |appear floating in the air
                   |                            |(with GLSL shader backend)

--- Comment #4 from Anastasius Focht <focht at gmx.net> ---
Hello Stefan,

--- quote ---
I never see the bug with ARB, only GLSL, and I never saw it with all native
Windows libs so far
--- quote ---

It seems your assessment is correct.
I disabled GLSL via registry (= use ARB) and played 15 games straight away
without problems.
Re-enabled GLSL shader backend and encountered the bug in the first game.

Refining summary accordingly.

Regards

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