[Bug 39347] World of Warships 0.4.x/0.5.x: incorrect water surface height calculated for unknown reasons, causing ships to appear floating in the air (with GLSL shader backend)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 29 02:16:52 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=39347

--- Comment #5 from Stefan Dösinger <stefan at codeweavers.com> ---
Matteo claims he has seen this problem with ARB too. Not sure if it's really
exclusive to GLSL.

We have at times seen problems due to GLSL compile times (Lip Sync in the Mass
Effect 2 intro scene), I suspect something like this is going on here as well.
If that was the case I'd expect Nvidia's shader cache and / or the command
stream to improve things, but apparently that doesn't happen...

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