[Bug 41907] Necropolis: Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth /stencil buffers

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 1 09:38:01 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=41907

--- Comment #2 from fjfrackiewicz at gmail.com ---
(In reply to Matteo Bruni from comment #1)
> (In reply to fjfrackiewicz from comment #0)
> > fixme:d3d:surface_load_location Unimplemented copy from
> > WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for
> > depth/stencil buffers.
> 
> This can happen when the viewport is larger than the depth buffer size. I
> don't know if there are other ways to trigger that but, FWIW, I have some
> patches for the viewport case.

If you need them tested do let me know :)

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