[Bug 41907] Necropolis: Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth /stencil buffers
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Dec 1 09:38:01 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=41907
--- Comment #2 from fjfrackiewicz at gmail.com ---
(In reply to Matteo Bruni from comment #1)
> (In reply to fjfrackiewicz from comment #0)
> > fixme:d3d:surface_load_location Unimplemented copy from
> > WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for
> > depth/stencil buffers.
>
> This can happen when the viewport is larger than the depth buffer size. I
> don't know if there are other ways to trigger that but, FWIW, I have some
> patches for the viewport case.
If you need them tested do let me know :)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list