[Bug 39874] Alien Shooter crashes often with access violation
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jan 16 16:51:36 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=39874
--- Comment #3 from Stefan Dösinger <stefandoesinger at gmx.at> ---
Created attachment 53436
--> https://bugs.winehq.org/attachment.cgi?id=53436
d3d8: Don't validate 2D texture lock coordinates.
Can you give this patch a try? Apparently d3d8 validates the rectangle when
locking surfaces and cube textures, but not for 2D textures. The entry point
(texture::lockrect vs surface::lockrect) doesn't matter.
I have tests that back up the change, but I want to take a look at finding a
proper fix for the todo_wine in an existing test that I am adding.
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