[Bug 40863] Multiple 64-bit Unreal Engine 4 games crash at start ( need d3d11_device_CreateUnorderedAccessView)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 7 03:37:01 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40863

--- Comment #14 from RogutÄ—s <rogutes at gmail.com> ---
Created attachment 55041
  --> https://bugs.winehq.org/attachment.cgi?id=55041
Fallout 4 with WINEDEBUG=+d3d,+d3d11,+dxgi,+fixme

warn+d3d only adds this:
warn:d3d:resource_init Format WINED3DFMT_R16_TYPELESS cannot be used for
depth/stencil buffers.
warn:d3d:resource_init Format WINED3DFMT_R16_TYPELESS cannot be used for
depth/stencil buffers.
warn:d3d:resource_init Format WINED3DFMT_R16_TYPELESS cannot be used for
depth/stencil buffers.
warn:d3d:resource_init Did not find a suitable GL resource type for resource
type WINED3D_RTYPE_TEXTURE_2D.
warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
warn:d3d:texture_init Failed to initialize texture, returning 0x8876086c.
warn:d3d:wined3d_texture_create Failed to initialize texture, returning
0x8876086c. 

Attached a log with +d3d,+d3d11,+dxgi,+fixme.

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