[Bug 40978] Wrong colors on i915 and similar GPUs in GTA Vice City

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 19 14:28:26 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40978

--- Comment #5 from Henri Verbeet <hverbeet at gmail.com> ---
Oh, my guess would be that it's because previously it would use
diffuse_d3dcolor(), etc. for loading D3DCOLOR attributes, and now it would use
the generic vertex loading code. But the generic vertex loading code assumes
the vertex shader takes care of any needed swizzling.

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