[Bug 40863] Multiple 64-bit Unreal Engine 4 games crash at start ( need d3d11_device_CreateUnorderedAccessView)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 25 08:53:58 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40863

--- Comment #7 from fjfrackiewicz at gmail.com ---
(In reply to super_man from comment #5)
> (In reply to fjfrackiewicz from comment #4)
> > (In reply to Ker noa from comment #2)
> > > https://www.winehq.org/pipermail/wine-patches/2016-June/151625.html
> > > features  wined3d: Introduce wined3d_unordered_access_view.
> > 
> > According to this commit:
> > http://source.winehq.org/git/wine.git/commit/
> > 2f47a73c37e1549100e3dd69a6e567d0b58f5314
> > 
> > that patch is already in Wine 1.9.13 so I should only need the second patch
> > you proposed, right?
> 
> Yes. Can you test it?

I applied the patch, recompiled, and I am still getting the following error: 

fixme:d3d:wined3d_shader_resource_view_init Buffer shader resource views not
supported.
fixme:d3d11:d3d11_device_CreateUnorderedAccessView iface 0xf09640, resource
0xf0c6c0, desc 0x60efe8, view 0x60efe0 stub!

Perhaps there is a reason it was rejected in the first place?

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