[Bug 22039] LEGO Island (Mindscape) fails to start (Direct3DRMViewport::SetAppData() and IDirect3DRMViewport::GetAppData() are stubs)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 1 05:44:31 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=22039

--- Comment #24 from Aaryaman Vasishta <jem456.vasishta at gmail.com> ---
(In reply to Aaryaman Vasishta from comment #23)
> (In reply to Sergey Isakov from comment #22)
> > Created attachment 53776 [details]
> > It works
> > 
> > Ha!
> > The LEGO man ask me to insert CD disk and then stop the game.
> > When I insert it I can play. Screenshot to prove.
> > 
> > Later next bug appears
> > ~~~
> > fixme:ddraw:d3d_device1_Pick iface 0x1c7284, buffer 0x2a95230, viewport
> > 0x198138, flags 0, rect (602,328)-(603,329) stub!
> > fixme:ddraw:d3d_device1_GetPickRecords iface 0x1c7284, count 0x33f65c,
> > records 0x0 stub!
> > fixme:ddraw:d3d_device1_GetPickRecords iface 0x1c7284, count 0x33f65c,
> > records 0x3030024 stub!
> > wine: Unhandled page fault on read access to 0x00000008 at address
> > 0x6ddcc18d (thread 002f), starting debugger...
> > ~~~
> > 
> > So initial bug concerning d3drm.dll can be resolved by native library and
> > waiting for wine implementation.
> 
> Thanks for the obeservations! Could you post a ddraw + d3drm trace till this
> point? That'll reveal a lot of more useful things.
> 
> Thanks!

Though I don't think it should be done considering it's the native DLL.

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