[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 19 15:15:35 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=25857

--- Comment #30 from Paul Gofman <gofmanp at gmail.com> ---
(In reply to Lorenzo Ferrillo from comment #29)
> Created attachment 53995 [details]
> log of obse_loader.exe with d3dx debug and Oblivion Reloaded active
> 
> logged with "WINDEDEBUG=+d3dx wine obse_loader.exe 2> wine.txt"
> 
> With Oblivion Reloaded active.
> 
> quartz error can be ignored, they happen in the base unmodded game aswell.
> 
> If it may interst you these are the main page of Oblivion Reloaded: 
> http://www.nexusmods.com/oblivion/mods/45749/
> 
> and the source code aswell:
> https://github.com/Alenett/Oblivion-Reloaded-Source
> 
> in particular the file with the code to manage effects:
> https://github.com/Alenett/Oblivion-Reloaded-Source/blob/master/
> EffectManager.cpp

It looks like your log file is empty (2 bytes in length).
Probably it is due to the mistyped redirection, I suggest you use something
like
"WINDEDEBUG=+d3dx wine obse_loader.exe >& wine.txt"

If this game has a demo or can be freely downloaded I would look at it
directly. I would be grateful if you could point me to somewhere where I can
download this game or demo binaries. I think I do not really need its source
code but rather a working executable and all the stuff needed to run &
reproduce the problem.

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