[Bug 41615] Max Payne 1 and 2 crash using glsl=enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Nov 11 14:57:22 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=41615
--- Comment #9 from mrdeathjr28 at yahoo.es ---
(In reply to Béla Gyebrószki from comment #8)
> I tried Max Payne 1 & 2 and GTA:San Andreas, but couldn't reproduce the
> problem on the following setup:
>
> Wine 1.9.23 (32-bit build)
> Fedora 24 x86_64
> Kernel 4.8.6 x86_64
> XFCE 4.12
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce GT 730/PCIe/SSE2
> OpenGL core profile version string: 4.5.0 NVIDIA 375.10
>
> @mrdeatjr28,
> Can you reproduce the problem in Max Payne 2 demo?
> http://www.moddb.com/games/max-payne-2/downloads/max-payne-2-demo
>
> sha1: 3428d42505f9405b1f72bc681128b5083ed663fb maxpayne2_demo_install.zip
Curiously in max payne 2 error delay in appears around black girl dead in
second floor in 1st chapter
In max payne 1 appears after kill 2 gang members in train station at begins
However in grand theft auto (without cleo) appears around 10 to 15 min of
gameplay
Maybe can try test demo
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