[Bug 40925] UE4 games (Flame in the Flood, Into the Stars, Ethan Carter Redux) crash when attempting to render to a 3D texture

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 4 04:22:06 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40925

--- Comment #18 from plata at mailbox.org ---
(In reply to fjfrackiewicz from comment #17)
> (In reply to plata from comment #16)
> > What happens when you start with "-opengl4" in a 64bit Windows 7 prefix?
> 
> If I start The Flame in the Flood with "-opengl4" then I get an error
> message about a missing shader file GlobalShadaerCacheGLSL_430.bin.

If I'm correct, this means that the OpenGL version is not available. You get
something similar for DirectX11 when you try to run in an XP prefix. Don't know
if it's possible (or even easier) to resolve this issue than the missing
D3D10/11 features.

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