[Bug 41318] Sins of a Solar Empire: Rebellion requires binormal vectors support in D3DXComputeTangentFrameEx

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 16 12:05:20 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41318

--- Comment #2 from blog at pozimski.eu ---
Sorry if I drew the wrong conclusions from the behaviour and error messages I
got from the game and wine itself. I have to rely on git bisect here which
pointed me to the commit I mentioned in the initial report.

There are a few things I don't quite understand yet. If I understand your reply
right, "binormal vectors" is a feature that simply isn't implemented in wine
yet which would make this a missing feature rather than a regression. However
the game worked just fine with wine versions back to 1.8.x (maybe even earlier
versions, didn't try any older ones) without installing any additional dlls
which led me to believe I encountered a classical regression. Was the the
feature present in these versions and removed later or was the functionality
implemented in the earlier versions "different" in a way that the missing
feature didn't matter and the game was rendered properly anyway?

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