[Bug 25729] Dead Space joypad always looks up ( game chooses wrong axis when DirectInput is used and more than 4 axes are present )

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 16 12:54:23 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=25729

--- Comment #24 from Bruno Jesus <00cpxxx at gmail.com> ---
I see, there is a definition problem here. It is very unfortunate but 2
different technologies have the same name:
 - From X.org used to read events from devices;
 - From Microsoft used to read joystick input;

Sometimes they are spelled in all sort of ways: XInput, Xinput, xinput. Since
we are talking about Wine and joysticks I'm referring to the MS library.

What you are seeing is that your joystick is handled in Linux using X.org
Xinput. 

When you test your joystick in Wine control panel that is Wine's implementation
of DirectInput (dinput).

Wine does not implement MS XInput yet, which is why Dead Space is using
DirectInput instead and then causing the failure.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list