[Bug 43406] NieR:Automata - Bloom to bright

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 14 09:47:55 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43406

--- Comment #14 from Philip Rebohle <philip.rebohle at tu-dortmund.de> ---
Created attachment 58937
  --> https://bugs.winehq.org/attachment.cgi?id=58937
Custom version of the brightness compute shader

This issue seems to be caused by a misbehaving compute shader that is involved
in computing the average brightness level of the rendered image.

The attachment contains a custom version of the shader that should be
functionally equivalent to the original shader, but seems to work correctly. In
order to test it, save it somewhere (do not change the file name) and run the
game or d3dretrace.exe with

export MESA_SHADER_READ_PATH=/your/shader/directory

Please let me know if it works for you. Note that this may not work with any
wine version other than wine-staging 2.14, as the file name depends on the
generated GLSL.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list