[Bug 43372] New: valgrind shows a definite leak in dlls/d3dx9_36/tests/ texture.c

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 18 13:08:30 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=43372

            Bug ID: 43372
           Summary: valgrind shows a definite leak in
                    dlls/d3dx9_36/tests/texture.c
           Product: Wine
           Version: 2.12
          Hardware: x86
                OS: Linux
            Status: NEW
          Keywords: download, source, testcase, valgrind
          Severity: normal
          Priority: P2
         Component: directx-d3dx9
          Assignee: wine-bugs at winehq.org
          Reporter: austinenglish at gmail.com
      Distribution: ---

../../../tools/runtest -q -P wine -T ../../.. -M d3dx9_36.dll -p
d3dx9_36_test.exe.so texture && touch texture.ok
==9786== 8 bytes in 1 blocks are definitely lost in loss record 165 of 2,887
==9786==    at 0x7BC51061: notify_alloc (heap.c:254)
==9786==    by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786==    by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786==    by 0x4AA083C: test_texture_shader (texture.c:2053)
==9786==    by 0x4AA1B5A: func_texture (texture.c:2297)
==9786==    by 0x4AA5A93: run_test (test.h:603)
==9786==    by 0x4AA5EF2: main (test.h:687)
==9786== 

==9786== 8 bytes in 1 blocks are definitely lost in loss record 166 of 2,887
==9786==    at 0x7BC51061: notify_alloc (heap.c:254)
==9786==    by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786==    by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786==    by 0x4AA08DA: test_texture_shader (texture.c:2056)
==9786==    by 0x4AA1B5A: func_texture (texture.c:2297)
==9786==    by 0x4AA5A93: run_test (test.h:603)
==9786==    by 0x4AA5EF2: main (test.h:687)
==9786== 

==9786== 8 bytes in 1 blocks are definitely lost in loss record 167 of 2,887
==9786==    at 0x7BC51061: notify_alloc (heap.c:254)
==9786==    by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786==    by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786==    by 0x4AA0978: test_texture_shader (texture.c:2059)
==9786==    by 0x4AA1B5A: func_texture (texture.c:2297)
==9786==    by 0x4AA5A93: run_test (test.h:603)
==9786==    by 0x4AA5EF2: main (test.h:687)
==9786==

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